I'm gonna stick these in the Brave Knights mouth and begin putting together an expression sheet.
Why is 4,840 square yards like a bad tooth ?
Because it is an acre.
And this is what was created after viewing the blog
I'm going to spend tomorrow painting this dude. I posed him out today thinking he'll be shooting a ball of fire out of his hand and the ball at the top of the staff will glow. I'm assuming I'll be doing that post stuff quickly in AE after I get him colored and rendered outta zbrush.
This is what I watched while modelling him and posing him out today. If you ever played Smash Bros you'll dig this series from EastPointPictures.
This was just a couple hour sculpt. I'm going to keep going with this over the next day or so and see where it ends up. Full color and all!
While I work I also enjoy the viewing pleasure of LGR.
Fully rendered in Zbrush and a little bit of composting done in the good'ol MS Paint. I've found a nice trick that if you use the depth map and put it into your alpha channel you can use it as the lens blur in Photoshop. Which adds a nice touch when presenting the model. I'll work on waiting for the rendered turnaround. The only bad thing is after waiting an hour and a half to find that it was rotating in the Y direction the whole time; it turns one to drinking...another pot of coffee. So do small lil renders as test first than move onto the fully flared up render.
I've recently been asked, how do you know if your render settings are correct?
If fans you never knew existed in your computer turn on...your doing your render correctly. I keed.
I'll be working on getting some other nice renders of of this fella out. I've been playing a lot of Syphon Filter 2 though for the PS1 so I don't know...I don't know if I'll have time.